Walkthrough
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Lady Liberty (Wolverine)
Novice: 1
Hero: 1
Superhero: 1
Start out by attacking Sabretooth in this Danger Room simulation, using the dodge when Sabretooth rears back to attack. After running through the various moves that are indicated, Wolverine can knock Sabretooth off the ledge, followed by him healing before hopping down after his arch foe. However, not long after landing, Sabretooth will leave Wolverine to deal with the Rifle troopers that appear, so make use of Quick Attack combos and charging attacks to quickly neutralize foes, advancing around the base of the Statue.
After reaching Sabretooth, use the same attack patterns of Quick Attacks and Heavy Attacks, remembering to roll out of the way when he attacks. When Wolverine achieves a full meter for his Fury Attacks, make use of his Quick Attack combos to really inflict damage on Sabretooth, which will also heal him as he lands his hits. Keep on Sabretooth, as he too possesses naturally healing abilities, lowering his health to nothing to end the mission!
Liberty Island (Iceman)
Novice: 1
Hero: 1
Superhero: 1
Now Bobby (Iceman) is up next in the Danger Room, and he will be flying high above the water around the Statue of Liberty. Start off by practicing at his unique ability to create pathways of ice to slide along, passing through the various nav points set up by the computer while listening to Wolverine. After passing through all the points at tree level, one last nav point must be passed through near Lady Liberty's face, so angle upwards and speed boost to get there quickly.
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Bobby must next go to the burning buildings and make use of his Icebeam ability to extinguish the fires, but be sure to fly by the targets while putting them out, also remembering to use the brake to slow down the approach to get more time to fire upon the burning structures. Next up for Bobby is to go take down the enemy who started the fire, making use of the lock on button and Hailstorm to land accurate and deadly blows, downing the waves to Jet Troopers. After getting some practice in with this new fighting X-Man, fly through the final nav point when indicated by Wolverine to end the mission!
Alkali Lake (Nightcrawler)
Novice: 1
Hero: 1
Superhero: 1
Start out by going forward and hopping across the debris floating in the water, followed by jumping onto and swinging across the metal pipes that stick out from the wall. Leap onto the pipes above the spillway next, following them to find a large gap to teleport across, so look for Kurt's blue flame indicator, which tells where he will land from a teleport (aim across the gap and POOF over to the far side). Continue teleporting across hanging pipes to turn back and hit a new pipe path, running the length of it to enter an area where a jump teleport is needed to reach the far side (jump forward to begin the move, then teleport when in the air to increase the distance traveled), where the Spillway controls lie.
After entering the room ahead, Electric Club Guards will enter the room, requiring Nightcrawler to take them all out. Use the attacks as they flash onto the screen, laying a beat down to the foes while learning Kurt's combat abilities. After the bouts, use the Shadow Aura healing (just like with Wolverine), followed by opening the door to go after Dark Cerebro, learning how to teleport behind an enemy, followed by unleashing combos of Quick and heavy Attacks. After battling two sets of two foes, activate the console nearby to finish the mission!
Generator Room (Nightcrawler)
Novice: 1
Hero: 2
Superhero: 3
Teleport to the pipe ahead, walking along the surface to find some hanging lights to teleport across, reaching a second pipe where the first Sentinel Tech in the game is located. Continue to teleport along the pipes and lamps, finding a sloped pipe to climb, finding a ledge to leap down off of for another Sentinel Tech. Return to the sloped pipe to get back up to the high ledge, taking the pipe to the left to take out a guard, followed by grabbing the Sentinel Tech. Now head along the next pipe, taking out another guard with Teleport Attacks, followed by grabbing the nearby Sentinel Tech.
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Use the remaining pipes to find the control panel (and a final Sentinel Tech piece), entering into the generator control room. Battle with the Electric Axe Guards, using Teleport Attack combos, followed by grabbing the Weapon X File before disabling the first generator. Now Nightcrawler will need to return to the previous room, fighting off the remaining guards to get to the second generator (use his lock on Teleport Attack to traverse large gaps), shutting it down. This will leave one final generator to get to, but Kurt will have to contend with a few more Electric Club Guards, taking out the third generator, so run back to the entrance to the area, tackling three final guards, ending the mission by using the final control panel!
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X-Men: The Official Game
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